Learn Gamification for Education

Definition of Gamification

According to Gamification Pioneer, Yu-kai Chou, Gamification is defined as:

"The craft of deriving all the fun and engaging elements found in games and applying them to real-world or productive activities."

What are Learning Theories?

According to instructionaldesigncentral.com

"In short, learning theories are abstract frameworks that describe how knowledge is received and processed during the learning experience. Learning theory informs the application of instructional design through models. Although there are multiple theories of learning, there are three principle foundations that influence most instructional design models today. These learning strategies include: behaviorist learning theory, cognitivist learning theory, and constructivist learning theory."

Purpose of This Website

Gamification Education is a resource center where educators can come learn gamification design for their classroom. Most gamification learning centers are made for a generic industry. But here, we specialize passing on gamification design knowledge specifically for the education sector.

We hope that the resources here will help educators motivate their learners across all ages and learning styles. Gamification requires an intricate crafting between fun and installing knowledge. The goal is to find that optimal sweet spot which will spur on future leaders to learn more enjoyably.

5 Benefits of Gamification in Education


  • Gameplay is an integral part of our society. Over 90% of children in America play video games. Between 97~99% of all adults in America have played games.

Source: https://www.apa.org/pubs/journals/releases/amp-a0034857.pdf


    • Teacher’s role is no long merely a transfer of knowledge. Students get bored. Teacher’s role is now to encourage and help motivate their students.


  • Gamification is beyond slapping on fun pictures, adding points, making leaderboards, and giving out random badges.


  • Gamification is proven to increase motivation and engagement because it is linked to increased enjoyment.


  • Systematic review suggest that gamification can increase engagement in online programs, and enhance related outcomes, such as learning and possibly health behavior.

Source: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5376078